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Game view camera snaps far back when my player is placed on to a terrain
I'm using Mecanim's animation pack and the standard camera prefab that it comes with. When I place in a terrain object and run the scene with the player placed onto the terrain, the camera moves to an x position of about 800, however, when placed back into the tutorial area the camera acts as normal. How can I prevent this from occurring? Any help appreciated.
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