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Odd behaviour when trying to re-connect/host after disconnecting
Im working on a game with UNet and ive just finished adding my own UI instead of the built-in network ui. I host/join a game, everything works fine. I disconnect from the game, everything works fine. However, when i try host/join again, the build crashes or if i launch in the editor, unity freezes and i have to force close it via task manager. No errors show up in the log or anything.
I thought it was due to how i closed the match. However, despite trying different methods of disconnecting, the same series of unfortunate events occurs.
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