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Question by
gellihorvath · Apr 21, 2020 at 11:06 AM ·
script.audiosourcecomponentslidervolume
Can I attach AudioSource.PlayClipAtPoint to an Audio Mixer, so I can control the volume of these gameobjects?
I have a script where I have to use this AudioSource.PlayClipAtPoint command to solve a problem but I know this command only creates a temporary Audi Source component. My questions is can I attach this temporary component to an Audio Mixer so I can control the volume of the gameobject from my options menu?
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