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This question was closed Dec 14, 2018 at 08:33 PM by Jaimieself for the following reason:

The question is answered, right answer was accepted

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Question by Jaimieself · Mar 24, 2018 at 04:46 PM · error messagenullreferenceexception

Trying to increase score when enemy is hit

I have a game where you hit and enemy with an arrow, it takes 1 damage which reduces its health by 1. now i, trying to add a score system so when you hit the enemy you also gain a point. But with my current code i an getting "NullReferenceException: Object reference not set to an instance of an object".

This script is attached to the text object i have on the canvas:

public class PlayerScore : MonoBehaviour { public int score = 0;

 void Update ()
 {
     GetComponent<Text>().text = "Score: " + score;
 }

}

And this script is on the enemy: public class ArrowDamage : MonoBehaviour {

 private PlayerScore score;

 void Awake ()
 {
     score = GameObject.Find("ScoreText").GetComponent<PlayerScore>();
 }

 void OnTriggerEnter (Collider Enemy)
 { 
     if (Enemy.gameObject.CompareTag("Enemy"))
 {
     Enemy.GetComponent<NPC>().Health --;
     Enemy.GetComponent<PlayerScore>().score ++;
 }

} }

The error refers to Enemy.GetComponent().score ++;

I have a feeling the problem is that it is trying to find PlayerScore on the Enemy rather than the object with the text on it but i'm not sure what to do.

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Best Answer

Answer by Glurth · Mar 24, 2018 at 05:13 PM

 Enemy.GetComponent<PlayerScore>().score ++;

should probably be:

 score.score++;

(assuming the Awake function can actually find the PlayerScore object.)

This looks weird because you named both the PlayerScore inside ArrowDamage, and the integer inside PlayerScore, with the same name: "score".

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avatar image Jaimieself · Mar 24, 2018 at 05:21 PM 0
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Wow that actually works, i cant believe it was so simple.

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