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This question was closed Apr 01, 2015 at 02:13 PM by hug0 for the following reason:

The question is answered, right answer was accepted

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Question by hug0 · Aug 04, 2013 at 09:04 PM · androidtexturestransparencynexus

Textures and transparency

Hello, I am doing my first Android 2d game in unity and I want to know if anyone knows why the textures on my Nexus 7 tablet and in inside Unity are good and in my phone Sony Xperia the transparent textures are black?

Please help :)

I have put the camera in orthographic mode, make a alpha chanel to the texture, put the texture type in advanced, deselect the generate Mip Maps, put the wrap mode in clamp, the format in RGBA Compressed PVRTC 4 bits, and the material shader in unlit/transparent.

I now see if I take a screenshot on my phone all are good but in the game are darker.

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avatar image hug0 · Aug 04, 2013 at 10:09 PM 0
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if you think it may be something please tell i already see and try everything i know

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Answer by Joyrider · Aug 05, 2013 at 02:41 PM

I have no experience with Xperia, but I think it is a Qualcomm Adreno and not a PowerVR chipset.

Have you tried another texture compression format? Like ATC, which is better suited to the Qualcomm Adreno.

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avatar image hug0 · Aug 05, 2013 at 05:50 PM 0
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Thanks for the answer but is the same

avatar image hug0 · Aug 05, 2013 at 06:02 PM 0
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But I have solved the problem put in the player settings use 24-bit depth buffer ins$$anonymous$$d 32 bits,

Now I like know why.

avatar image Joyrider · Aug 05, 2013 at 10:46 PM 0
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hmm, you wouln't be running Android 4.2.2 on the Xperia, would you?

avatar image hug0 · Aug 06, 2013 at 12:10 AM 0
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Yes, it is Android 4.1.2

avatar image Joyrider · Aug 06, 2013 at 12:26 AM 0
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hmm, I read about a bug with android 4.2.2 a few months ago, don't know if it also occurs on 4.1.2... But I wouldn't know a specific reason why you would otherwise have that problem with simply changing the depthbuffer resolution.

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