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Question by dzonigod11 · Apr 21, 2020 at 10:13 AM · rotationcontroller

How do I make the player rotate left and right with the A and D keys?

What I would like to do is to make the player rotate left when A is pressed and right when D is pressed. In the past when I try this, it also alters the W and D key(which I have just fixed.

This is my current code for the player:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Move2D : MonoBehaviour { public float moveSpeed = 5f; public bool isGrounded = false; // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {
     Jump();
     Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
     transform.position += movement * Time.deltaTime * moveSpeed;
     
 }
 
 void Jump()
 {
     if(Input.GetButtonDown("Jump")  && isGrounded == true){
         gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
     }
 }

}, Can someone help ? i am new to unity: What I would like to do is to make the player rotate left when A is pressed and right when D is pressed. In the past when I try this, it also alters the W and D key(which I have just fixed.

This is my current code for the player:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Move2D : MonoBehaviour { public float moveSpeed = 5f; public bool isGrounded = false; // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {
     Jump();
     Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
     transform.position += movement * Time.deltaTime * moveSpeed;
     
 }
 
 void Jump()
 {
     if(Input.GetButtonDown("Jump")  && isGrounded == true){
         gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
     }
 }

}

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