Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Sep 30, 2011 at 03:08 PM by henry96 for the following reason:

The problem is solved

avatar image
0
Question by henry96 · Sep 30, 2011 at 01:15 PM · guihealthbarwidthgui.label

Shrink GUI

Hello, guys. Now I'm facing with another issue. I made texture for the player's health. I used OnGUI () to make it. When the health drops, I reduce the width of the GUI. However, when it is reduces, it also affects the height. So how can I solve that? Thank you!

Here is my code :

 var healthBar : Texture2D;
 
 var health : int = 100;
 
 function OnGUI ( )    {
 
 var screenPos : Vector3 = camera.main.WorldToScreenPoint (transform.position);
 
 GUI.Label (Rect (screenPos.x, Screen.height - screenPos.y, health / 2, 100), healthBar);
 
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grady · Sep 30, 2011 at 02:38 PM 0
Share

Can you show us your current script?

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by syclamoth · Sep 30, 2011 at 02:24 PM

Textures getting stretched/squashed is a setting you have to set up in the GUIStyle. Try defining a custom GUIStyle for your health-bars, and then tick 'stretchHeight' to true. By default it doesn't like messing with your texture sizes, but for something like a health bar, it's obviously desired behaviour.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image henry96 · Sep 30, 2011 at 02:41 PM 0
Share

I have played around with all of those in GUIStyle. But the problem still remain.

avatar image henry96 · Sep 30, 2011 at 03:06 PM 0
Share

Well, I just solve the problem. I make a GUI.Box. When I scale it in width, it doesn't affect the height. So I use it and put a picture in it. And the problem is solved. And thanks for all your help. I appreciate it. :)

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Working health script? 2 Answers

problem with gui 2 Answers

Some code works in OnGUI(), some doesn't. 1 Answer

rect.width gets set to 0 for unknown reason 1 Answer

Scrollbar Thumb Scaling 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges