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Problem with Wheel Collider
Hi, i've problem with what you see on the video. I really don't know what's the case, it's something like lag. Values of each variables also on video. I think i tried everything with rigidbody mass, torque, dampling etc. video
Answer by servo150 · Apr 20, 2020 at 12:03 PM
Not sure if this helps, but if collider C_Kolo... is attached on T_Kolo, that may cause the issue.
It's because wheel colliders need to be on a fixed transform in order to compute the physics.
Just place the colliders as components of empty game objects, and only rotate the 'mesh' transform.
Also make sure that the gameobjects that hold the wheel collider components are parented directly to the car rigidbody.
Hope this helps !
Also i don't think that this is a problem with a too complicated model, because everything else does not lag. $$anonymous$$aybe it's just becaouse of scale? What do you think?
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