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Question by Sharkie_ · Apr 19, 2020 at 09:19 PM · rotationscripting problemaiming

using RayCast to aim at different planes

i'm very new to coding. I am making an isometric shooter and i wanted to be able to aim my character to different heights of terrain right now i'm using this code

    public class PlayerAim : MonoBehaviour
    { 
     void Update()
     {
     Plane PlayerPlane = new Plane(Vector3.up, transform.position);
     Ray ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition);
     float HitDist = 0f;

     if(PlayerPlane.Raycast(ray, out HitDist))
     {
         Vector3 TargetPoint = ray.GetPoint(HitDist);         
         Quaternion TargetRotation = Quaternion.LookRotation(TargetPoint - transform.position);
         transform.rotation = Quaternion.Slerp(transform.rotation, TargetRotation, 7f * Time.deltaTime);
     }

but this code only allows me to aim horisontaly. I tried creating game objects at different heights that would serve as "PlayerPlane" and using Physics.Raycast but i coudn't figure out how to create vector3 from that. here's code i tried for that. The error says can't use float for Vector3

     RaycastHit hit;

     if(Physics.Raycast(ray, out hit)) && (hit.collider.tag == "AimPlane"))  
     {
         Vector3 targetPoint = ray.GetPoint(hit);
     }

How can i fix this, or is there a better way of doing this?

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