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Question by SalvoSoftware · Apr 19, 2020 at 08:24 PM · uiinputnavigationeventsystembutton trigger events

UI: Execute action instead of "Navigation"

Hi, I'm making a dynamic list of buttons, since the number of buttons is fixed (five) but it manages any number of items, some are set as "interactable" and the others are not. What I want to do is to dynamically handle navigation. For example... if there are two active buttons I only place the explicit navigation to those who are interactable, so if I press "down" button on the second it takes me back to the first.


But what if the items are six? Can I tell Unity to exec a function if I press the "down" button (like increasing a counter and reloading button texts) or I need to disable navigation and do it manually? I'm using the new Input system but I'm not an expert, I'm just starting to learn how to use it!

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