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This question was closed Mar 22, 2018 at 03:43 PM by AMBMRSC for the following reason:

Problem is not reproducible or outdated

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Question by AMBMRSC · Apr 12, 2015 at 06:05 PM · crashgoogleleaderboardsocialetc

(Crash) on calling Google Authentication

 using UnityEngine.SocialPlatforms;
 
 void Authentication() {
 
 Social.localUser.Authenticate((bool success) => {
      if (success)
      {
     Debug.Log("You've successfully logged in.");
      }
      else
      {
         Debug.Log("Login failed for some reason.");
      }
 });
 
 }

Adding the authentication into OnStart it crashes my application. I've loaded Social plugin to Unity.

[Play Games Plugin DLL] 04/10/15 18:33:39 +03:00 DEBUG: Activating PlayGamesPlatform. [Play Games Plugin DLL] 04/10/15 18:33:39 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform

Calling Authentication onStart just crashes the application. I would like to move into new project, but kinda getting fkup about this hassle. I just wanted to try authentication first instead of showing anything about leaderboard to see if I'm done everything right.

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avatar image graiderzs · Jan 16, 2016 at 11:29 AM 0
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were you able to get it to work?

avatar image siddharth3322 · Mar 19, 2017 at 05:59 PM 0
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I am also facing same problem, anybody find solution?

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Answer by hexagonius · Jan 16, 2016 at 02:43 PM

Work your way through the instructions on this page:
https://github.com/playgameservices/play-games-plugin-for-unity

In your case it could be, that you just need to call the following prior to running the Authenticate command:

 PlayGamesPlatform.Activate();
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Answer by DeathApocalypse · Feb 21, 2017 at 02:27 PM

same problem. crash when trying to call for Google Authentication... followed everything step by step. cant find the error in adb log file..

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