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Question by therealFrEiz · May 09, 2017 at 06:11 AM · gameobjectmousepositionclonedrag-and-drop

Mouse drag cloning Game Objects

So I'm making a mario maker "clone" and I want it to instantiate objects when I hold control and drag. It makes almost infinite tiles. I want it to only make an object if the new position is the same as an old position of an object. Everything snaps to a grid of 1 by 1 blocks

public GameObject tilePrefab;

   void OnMouseDrag(){
     Vector2 pos = Input.mousePosition;
     pos = Camera.main.ScreenToWorldPoint (pos);
     pos.x = Mathf.Round(pos.x);
     pos.y = Mathf.Round(pos.y);
     transform.position = pos;
     if (Input.GetKey (KeyCode.LeftControl)) {
         if (transform.position != GameObject.Find ("SomePrefabName").transform.position) {
             GameObject myGameObject = Instantiate (tilePrefab) as GameObject;
             myGameObject.name = "SomePrefabName";
         }
     }
 }

Before DragAfter Drag

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Answer by Piyush_Pandey · May 09, 2017 at 07:41 AM

If this is what you meant: I want it to only make an object if the new position is NOT the same as an old position of an object

You can use this code:

 private Vector2 last_cachedPos;
 
 void Start()
 {
      last_cachedPos = transform.position;
 }
     
     void OnMouseDrag()    {
          Vector2 pos = Input.mousePosition;
          pos = Camera.main.ScreenToWorldPoint (pos);
          pos.x = Mathf.Round(pos.x);
          pos.y = Mathf.Round(pos.y);
     
     if (pos!=last_cachedPos)
     {
          transform.position =last_cachedPos= pos;
          if (Input.GetKey (KeyCode.LeftControl)) 
          {
              if (transform.position != GameObject.Find ("SomePrefabName").transform.position) 
             {
                  GameObject myGameObject = Instantiate (tilePrefab) as GameObject;
                  myGameObject.name = "SomePrefabName";
              }
          }
     }}


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avatar image therealFrEiz · May 09, 2017 at 01:02 PM 0
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PERFECT thank you soo much!

avatar image Piyush_Pandey therealFrEiz · May 10, 2017 at 06:38 AM 0
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You are welcome!

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