Solved
The character must always facing the camera
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Answer by Happy-Zomby · Apr 05, 2016 at 06:03 AM
Hi, If you are looking for the camera to follow and turn with your player the best and easiest is to make the camera a child of your player. Set it how you like it in relation to your player and then make it a child. You don't need to script anything. Hope that helps,
Hi happyzomby i nave already tried to make to the camera a child of the player , but with this movement script that i have the camera goes crazy
I would recommend not using a movement script on the camera but on the player and then having the camera as a child. There are simple third person moves like this http://docs.unity3d.com/ScriptReference/CharacterController.$$anonymous$$ove.html which you do the trick and then you can have your camera as a child
Also I don't think you should make your player child of the platform - you can just use the transform position of the platform to update the one of your player.
I do not want to use a character controller , because I have many scripts that do not support the character controller , I just want to modify the player movement that I posted . in order to make it work well as I want
I think that the only solution is to modify the movement player script that i have posted