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Question by MrXeoL · Apr 19, 2020 at 03:59 AM · unity 2d

game is working right in unity but does not work properly on the phone.

I am using target spawner. And it is work right in unity. but when i install game to my phone. spawner doesnt work right. it is just 2 enemy spawned and stop to spawn enemy. what is the reason of this ? Why code that works properly in unity but not work properly on the phone. here is my code. Thanks for your time..

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Target2Spawner : MonoBehaviour
 {
 
 public GameObject Target;
 public GameObject Target2;
 float randX;
 float randY;
 float randX2;
 float randY2;
 Vector2 whereToSpawn;
 public float spawnRate;
 public float spawnRate2;
 float nextSpawn = 0.0f;
 float nextSpawn2 = 0.0f;
 
 // Start is called before the first frame update
 void Start()
 {
 Destroy(Target, 2f);
 }
 
 // Update is called once per frame
 void Update()
 {
 if (Time.time > nextSpawn)
 {
 
 nextSpawn = Time.time + spawnRate;
 randX = Random.Range(-2f, 2f);
 randY = Random.Range(0f, 5f);
 
 whereToSpawn = new Vector2(randX, randY);
 Instantiate(Target, whereToSpawn, Quaternion.identity);
 Debug.Log("DFGHDFGHDFGHD");
 
 }
 
 if (ScoreScript.scoreValue > 10)
 {
 
 if (Time.time > nextSpawn2)
 {
 nextSpawn2 = Time.time + spawnRate2;
 randX2 = Random.Range(-2f, 2f);
 randY2 = Random.Range(2f, 5f);
 
 if (randX != randX2 && randY != randY2)
 {
 whereToSpawn = new Vector2(randX2, randY2);
 Instantiate(Target2, whereToSpawn, Quaternion.identity);
 }
 }
 }
 }
 }
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