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Question by sreichen · Jul 06, 2017 at 11:57 PM · camera2dcollisionbounds

Unity 2D camera Bounds for player

Im new to unity and have made a few apps within X-code using swift, I made a knock off flappy bird on there to get the hang of things and am doing the same here. My problem is the player does not move along the x-axis but goes up and down along the y-axis. What i'm trying to do is to create a roof or floor of some sort that fit the camera view for multiple devices, or is there a way to make the top and bottom of the camera view a collision for the player so it cannot escape the game view. Any help please this is hard for me to find good information on.

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