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Question by Ratchet_Ritz · Apr 18, 2020 at 11:23 PM · 3denemyshootingfire rate

how to add firerate to enemies shooting script

i have a script where the enemy will shoot a projectile at the player if the player gets too close, but there is no way to make the enemy shoot faster or slower; it just shoots in slow intervals. how can i add a variable in which i can change the firerate to make the enemy shoot faster or slower? thanks for any help

here is my script:

using UnityEngine; using System.Collections; public class enemyshoot : MonoBehaviour { public Transform player; public float range = 50.0f; public float bulletSpeed = 10.0f; private bool onRange = false; public Rigidbody projectile; public GameObject bulletSpawn; void Start() { float rand = Random.Range(1.0f, 2.0f); InvokeRepeating("Shoot", 1, rand); } void Shoot() { if (onRange) { Rigidbody bullet = (Rigidbody)Instantiate(projectile, bulletSpawn.transform.position + transform.forward, transform.rotation); bullet.AddForce(transform.forward * bulletSpeed, ForceMode.Impulse);

         Destroy(bullet.gameObject, 2);
     }



 }
 void Update()
 {
     onRange = Vector3.Distance(transform.position, player.position) < range;
     if (onRange)
         transform.LookAt(player);
 }

}

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avatar image Ratchet_Ritz · Apr 18, 2020 at 11:25 PM 0
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i don't know why the script got so messed up, sorry

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