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Question by Jrawr · Mar 25, 2017 at 05:37 PM · colormaterialsplatform

Can't change color despite using .setColor

I have a game where paint arrows are being fired at an all white platform. The goal is to have the platform take on the color of the arrow but get slightly more opaque each time. In my debug log I notice that I do change the color property however the platform remains white. Below is the code I'm using to achieve this. I would like the platform to take on the arrow's color and turn more and more transparent with each hit before it disappears. How can I achieve this?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Platform : MonoBehaviour {

 private int health = 5;
 //Use the fadder to track how much the alpha channel should descrease on hit
 private float fadder = 0.2f;
 private Renderer rend;


 // Use this for initialization
 void Start () {
     rend = this.gameObject.GetComponent<Renderer> ();
 }
 
 // Update is called once per frame
 void Update () {
     
 }

 void OnCollisionEnter2D (Collision2D other) 
 {
     
     if (other.gameObject.tag == "Paint") {
         //Get a reference to the Paint's material 
         Renderer otherRend = other.gameObject.GetComponent<Renderer>();

         //Create a slighlty more tranparent color
         Color newColor = new Color (otherRend.material.color.r, otherRend.material.color.g,
                              otherRend.material.color.b, otherRend.material.color.a - fadder);

         //Let the platform lose some of it's health
         health--;


         rend.material.color = Color.black;
     
         //Let's set our platform's color to be the same as the new paint 
         Debug.Log (newColor);
         
         rend.material.SetColor("_Color",
             newColor);
                         
         fadder = fadder + 0.2f;
         if (fadder > 1.0f) {
             fadder = 0.2f;
         }

         Debug.Log (rend.material.color);
     }
     if (health <= 0) {
         Destroy (gameObject);
     }
 }

}

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avatar image hexagonius · Mar 25, 2017 at 06:02 PM 0
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what shader do you use on the platform?

avatar image Jrawr · Mar 25, 2017 at 06:18 PM 0
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Standard shader set to transparent

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