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Question by EdjofGlory · Aug 11, 2019 at 05:03 PM · raycastfpsnavmesh

Raycasting wont work when my Nev Mesh Agent asks on it's own in the background

I've been working on my game's enemies for a while now and they work fine at some degree however when my navmesh agent/Enemy is moving on it's own in the background and when I finally meet and shoot it, the raycast is shooting behind him. The colliders work in the background and they stayed in place when I looked on the scene view. It's just a matter of my Raycast seem to not able to detect the Enemy when the AI moves independently in the background. But when it stays in place when I finally meet them, The raycast works.

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avatar image Sazails · Aug 11, 2019 at 05:10 PM 0
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Please provide more information as there can be 100s of solutions to whatever your problem could be.

avatar image EdjofGlory Sazails · Aug 15, 2019 at 06:00 PM 0
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After building and play testing it to other PCs it seems that my enemies move randomly because of it's high framerate. When the game is hitting 60+ fps, the enemies become a bit volatile and they dont get hit by my raycasts. On lower end PCs this is not an issue when the frame rate goes down less than 30fps.

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