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Question by vheren · Oct 10, 2020 at 04:35 AM · unityeditorerror messagedotswarningwarnings

Warning messages lagging game

Every frame i am getting hundreds of messages of :

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) and Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak.

This even happens in my starting scene with nothing but a few UI buttons and a canvas. Lower in the message it says:

 "0x000002D9A69738F3 (Mono JIT Code) [EntityCommandBuffer.cs:419] Unity.Entities.EntityCommandBufferData:DestroyConcurrentAccess () 
 0x000002D9A1C92D4B (Mono JIT Code) [EntityCommandBuffer.cs:1041] Unity.Entities.EntityCommandBuffer:Dispose ()"

Logging the string to console takes 1ms each and it does this at least 7 times a frame. It cuts my FPS in half when this is going on. Usually my lobby scene is at 1k fps but with this it goes down to 300-400

Is there a way to prevent this problem with the Entities package or a way to stop it from logging these things so it doesn't lag my game

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avatar image andrew-lukasik · Oct 11, 2020 at 10:07 PM 0
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I suggest eyeing for mentions of your own code anywhere near those messages. If there are none to be found then I suggest changing package version from which this is most likely co$$anonymous$$g from.

avatar image vheren · Oct 12, 2020 at 07:49 PM 0
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Changing entities version in package manager does not solve the issue. I have also tried other editor versions as well. Some of my code makes use of the buffer, however in my title scene, none of these systems run.

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