Making multiple game objects run on single process
I watched a YouTube video a year or two ago and I cant remember the topic that was being discussed but I know it was important. It was something dealing with making the memory or game objects in a scene smaller.
So for example lets say I have a blender asset that is a grass object. If I add movement to make it look likes its moving with the breeze then that will run for every grass object placed in scene. Before I start adding hundreds or thousands of grass objects around my map I was wondering if anyone knew what the topic is that I am trying to figure out.
So only one processes is being run for all multi grass objects, instead of them all running which will make game performance worse.
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