Unity 2d - Coordinate grid is way to big?
My biggest problem so far however, is that sprites are 100x? smaller than the coordinate system in unity; meaning that one pixel on a sprite is actually 100th of a pixel according to unity's coordinate system.
So I have to move my player by tiny values like 0.1f. Then if I try to lerp the camera to the player, and round the cameras coords in order to avoid distortion, It snaps in 100 px increments because 100 px is "1 unit" in unity.
Is there a setting to change this? Or do I have to scale all my sprites up 100x?
Answer by seanmombo · Jan 20, 2016 at 10:06 PM
my bad, I was looking at this problem from the wrong perspective.
This is what I wanted. http://www.gamasutra.com/blogs/EduardoCabrera/20150203/235483/Unity_Set_Up__Pixel_Perfect.php
Specifically: The sprites pixel per unit needs to be set to 1 The camera's size needs to be increased to something like 200.