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Question by jpc133 · Apr 16, 2013 at 08:28 PM · spawning problemscrashes

wave spawn problems

My unity crashes when I use this script are there any problems with it?

 `#pragma strict
 public var prefab : Transform;
 
 var spawnnumber = 1;
 static var spawnhealth = 50;
 var spawngap = 20;
 var numberspawned = 0;
 //var robot = Transform;
 
 function spawnnow () {
 Debug.Log("spawnnow");
 numberspawned = spawnnumber;
 if (numberspawned > 0){
 Instantiate(prefab, transform.position, transform.rotation);
 Debug.Log("1 spawned");
 WaitForSeconds(1);
 numberspawned = numberspawned - 1;
 spawnnow();
 }
 if(numberspawned == 0) {
 spawn();
 }
 }
 
 
 
 
 function spawn () {
 Debug.Log("spawning");
 spawnnow();
 WaitForSeconds(spawngap);
 //spawngap = spawngap - 1;
 spawnnumber = spawnnumber + 1;
 }
 
 
 function Awake () {
 Debug.Log("started");
 WaitForSeconds(1);
 spawn();
 }
 
 `
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avatar image Graham-Dunnett ♦♦ · Apr 16, 2013 at 08:29 PM 0
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Provide the editor log.

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Answer by Glister · Apr 16, 2013 at 11:04 PM

The code has no errors at first glance. I copied and pasted it looked fine I hit play and your right it literaly crashed unity. I had to force it closed to get out. but on closer inspection you do not have yield in front of waitsecond so I added that and it shines a light on your recursive errors where you have not declared a return type.

 #pragma strict
 
 public var prefab : Transform;
  
 var spawnnumber = 1;
 static var spawnhealth = 50;
 var spawngap = 20;
 var numberspawned = 0;
 //var robot = Transform;
  
 function spawnnow ():IEnumerator {
     Debug.Log("spawnnow");
     numberspawned = spawnnumber;
     if (numberspawned > 0){
         Instantiate(prefab, transform.position, transform.rotation);
         Debug.Log("1 spawned");
         yield WaitForSeconds(1);
         numberspawned = numberspawned - 1;
         spawnnow();
     }
     if(numberspawned == 0) {
         spawn();
     }
 }
  
  
  
  
 function spawn ():IEnumerator {
     Debug.Log("spawning");
     spawnnow();
     yield WaitForSeconds(spawngap);
     //spawngap = spawngap - 1;
     spawnnumber = spawnnumber + 1;
 }
  
  
 function Start () {
     Debug.Log("started");
     yield WaitForSeconds(1);
     spawn();
 }
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avatar image jpc133 · Apr 17, 2013 at 09:51 AM 0
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Thanks for the Answer it will help my project thanks! I'm quite new to unity and this is the fastest response Ive ever got.

avatar image Glister · Apr 17, 2013 at 02:33 PM 0
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