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Auto Graphics API cause crashes on iOS devices
I have app built with Unity 2019.3.0f3
When Auto Graphics API is ON my app is crashing on iOS 10.3.4 iPhone5 (model A1429) and on iOS v10.3.3 and v10.3.2 iPad-4th gen (A1460 and A1458)
Crash is:
UnityFramework: -[UnityAppController(rendering) renderingAPI]
on line
NSAssert(_renderingAPI !=0, @[UnityController renderingAPI] called before [UnityAppController selectRenderingApi]");
Both iPad (4th gen) and iPhone5 with that model are using PowerVR SGX554MP4 (4-core) GPU with OpenGL ES 2.0 support.
When I use Auto Graphics API OFF and only OpenGLES2 in list those crashes are not happening again, but there are new crashes in other devices supporting OpenGL ES 3.1.
What could be wrong with this? What is the order of supporting graphics API-s when Auto Graphic APi is ON?
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