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Question by Lazy08 · Feb 26, 2014 at 02:03 PM · animationanimatormecanimhumanoid

Use Humanoid Animations with aditional bones

I'm working on infected human character that has an long alien tongue, and I can't get the tongue to animate unless I use legacy animations. Is there a way to get the tongue to animate with humanoid animation? Or rather, can I animate bones that are not normally found on a human with the humanoid animation?

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avatar image apurvawhamix · Jan 08, 2016 at 10:04 AM 0
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Running into the same problem. Did anyone find a solution to this? Thanks!

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Answer by AlkisFortuneFish · Feb 26, 2014 at 02:26 PM

Make sure that the additional bones are enabled in the avatar mask of your clip. Unity will then animate them using Generic animation on top of the standard Humanoid rig.

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avatar image Lazy08 · Feb 26, 2014 at 03:36 PM 0
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Thanks! That fixed it instantly!

avatar image Dr.Game · Apr 16, 2015 at 12:47 PM 0
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I have the same question too~ How to do that?? Can explain more detail??

avatar image Antony-Blackett · Oct 14, 2015 at 02:05 AM 0
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I tried this but it's not working for me, does this still work in Unity 5.2?

avatar image AlkisFortuneFish Antony-Blackett · Oct 14, 2015 at 09:33 AM 0
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Unfortunately, I do not know. There have been loads of changes with regards to humanoid rigs, so while it will definitely be possible I do not know what workflow is required now.

avatar image Antony-Blackett AlkisFortuneFish · Oct 14, 2015 at 11:42 PM 0
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Ok, thanks. I've definitely got the masks setup correctly as it animates properly if i switch our character to a Generic Rig. It doesn't however if it's a Humanoid Rig. Frustrating because I want the $$anonymous$$irroring feature. :(

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