Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gl0ck · Oct 29, 2014 at 03:23 PM · networkingphotonmultiplayer-networking

Photon Networking not synchronizing

Hello,

I came across the photon networking plugin for unity and wanted to test it with an simple app. So I created 3x3 tile map with 9 planes and on mouse click it changes the color, set up a connection using the following code and using the 20 free user cloud server:

 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : MonoBehaviour {
     
     
     void Start () {
         Connect ();
     }
     
     void Connect(){
 
         PhotonNetwork.ConnectUsingSettings( "V0.1" );
     }
     void OnGUI () {
         GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
     }
     void OnJoinedLobby() {
         Debug.Log ("OnJoinedLobby");
         PhotonNetwork.JoinRandomRoom ();
     }
     void OnPhotonRandomJoinFailed() {
         Debug.Log ("OnPhotonRandomJoinFailed");
         PhotonNetwork.CreateRoom( null );
     }
     void OnJoinedRoom() {
         Debug.Log ("OnJoinedRoom");
     }
 
 }

which shows when press play that it is connected and joined the room. Also I attached PhotonView to every single tile even on the camera to see on the other side any changes, but nothing happens. As they are not connected to each other, even though I start first the game from unity and after that the exe. I don't know what is wrong, could someone help me with this? Also do you think I have to add empty objects for player one and player two? But if I add players I am not sure how to switch the control from one to another..

Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tobiass · Nov 27, 2014 at 10:41 AM 0
Share

This topic is not well suited for "Answers". It's not of general interest and there is no "true" answer either. Some pointers: You don't have to use empty objects. You should do the Tutorial for PUN a few times more. Code it. Experiment with what it does. Then solve your problem.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

lan network discovery 0 Answers

Network game design recommendation 0 Answers

Photon Cloud Closing Room 1 Answer

Can i make multiplayer game without unity multiplayer service ? 1 Answer

2D Online Virtual World - possible with Unity?,Unity to create Virtual 2D world 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges