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Question by Bladiatim · Apr 17, 2018 at 03:43 AM · animationblend tree

Is there a way to swap a motion within a blend tree with another motion using AnimatorOverrideController?

I'm making a top-down RPG that uses the WASD keys to move around. While moving, I'll be using a 2D Simple Directional blend tree to blend between Idle and 4 walking motions. The game will also having weapon switching and I want to find a way to swap the Idle motion with a new motion.


I'm aware that an AnimatorOverrideController can be used to swap motions in a single motion state but how do I do it with a blend tree?


Also, is it better to make the Idle a separate state all together? Sorry if I'm asking too many questions.

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