Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 29, 2016 at 04:19 PM by Iluxa147 for the following reason:

Question is off-topic or not relevant

avatar image
0
Question by Iluxa147 · Aug 29, 2016 at 05:11 AM · c#buttonscript.buttonsdisappear

how can I disapear a button after push?

I use Unity 3.5 . My code

public class Scr_button : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 private void OnGUI()
 {
     if (GUI.Button(new Rect(15, 15, 100, 50), "Start"))
     {
         
     }
 }
 }
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _Yash_ · Aug 29, 2016 at 05:11 AM 1
Share
 if (!startClicked && GUI.Button(new Rect(15, 15, 100, 50), "Start")){
     startClicked = true;
 }
avatar image Iluxa147 · Aug 29, 2016 at 01:08 PM 0
Share

$$anonymous$$y new code

if (!startClicked && GUI.Button(new Rect(15, 15, 100, 50), "Start")) { startClicked = true;

     }

And I have an error error CS0103: The name `startClicked' does not exist in the current context

avatar image _Yash_ Iluxa147 · Aug 30, 2016 at 05:02 AM 1
Share

you just need to declare startClicked boolean in class.

 bool startClicked;

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Destroying a Button when you click it. 1 Answer

The image of the button disappears everytime when it is clicked. Where to find in this code? I'm just following tutorials on youtube and this guy speaks indonesia so I didn't kinda understand. 3 Answers

How to Detect if a Button is Not Being Pressed 0 Answers

Jump when you press on-screen button 1 Answer

Please help with playing music for button click 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges