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Question by slehmann101 · Jun 01, 2014 at 11:55 PM · animationanimatoranimation controllerwalking

Changing speed of running animation

How do I change the speed of a blend tree dynamically? I have a blend tree, and I have a speed parameter, yet i don't see any way to increase the speed of the animation. My blend tree is set up with a walking player, and a running player animation. I would like to be able to change the speed of the running player animation, based off of the value that is causing the blending between the two. Is there a way to do this other than by changing the speed of the entire animator?

I am using C# and this is in Unity 2D.

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Answer by be9em0t · Jun 02, 2014 at 07:24 AM

To a large degree speed is specific to the motion (you can't turn a walking animation into a running animation just by changing speed).

So "the animator's way" to solve your question is to use a blend tree which blends Walk and Run depending on a Speed parameter. Unity's Mecanim is quite good at this.

In the example below, taken from Mocapi Motion Pack the Move parameter does what Speed would do in your case.

alt text


walk-run tree.png (98.4 kB)
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