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Question by NutellaDaddy · May 09, 2014 at 02:24 AM · c#gameobjecttransformarrays

How to make an array of GameObjects that stores their transforms?

How could I do this or when I call the function that needs this should I just use gameobjectArray.transform? What do you think?

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avatar image Lo0NuhtiK · May 09, 2014 at 02:32 AM 0
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Just use a Transform array if that's what you're working with mostly anyway. Otherwise make a 2nd array for your transforms if you don't want to do the "objArray.transform" thing.

avatar image NutellaDaddy · May 09, 2014 at 02:33 AM 0
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The script needs to add gameobjects to the array that I have to it whenever I click the mouse button on a certain event. How could I add get a transform of a gameobject and than add it using .add to the array?

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Answer by getyour411 · May 09, 2014 at 02:40 AM

Every GameObject has a transform so

  public GameObject[] myArray;

then you capture a GameObject with your click and increase the array index and add

 myArray[index+1] = clickedGameObject;

you can then access it

 myArray[index].transform

don't cut and paste that, just my thoughts, search Unity for many examples of actual code snippets.

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