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Question by Cobberdog · May 31, 2021 at 01:41 PM · camerascripting problembeginner

Using LookAt to look at a Vector3 not Transform

Hey! So I'm writing a camera script that is designed to follow a player around while keeping the opponent in view. My goal is to have the camera hang out "behind" the player (meaning there is a straight line between the opponent, player and camera) while keeping the rotation focused on the midpoint between the player and the opponent.

I got the positioning working, but I can't figure out how to get the rotation to work. My problem is that LookAt seems to require a Transform target, but I wanted to use the point calculated by halving the vector between the player and opponent and adding it to the player's position. Since this would be a Vector3 and not a Transform, I'm a bit stuck (trying to avoid doing my own trig haha).

I'm also still very new to unity, so if anyone has some explanation/resources I could use to figure out why LookAt would even use a Transform instead of a Vector3 as its target I'd appreciate it!

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avatar image andrew-lukasik · May 30, 2021 at 09:18 PM 1
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transform.LookAt comes in few variants and Vector3-related is certainly among them ( transform.LookAt( Vector3.zero ); works fine)

avatar image Cobberdog andrew-lukasik · May 30, 2021 at 09:31 PM 0
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Oh whoops, I guess I need to get better at reading the documentation... Thanks!

avatar image andrew-lukasik Cobberdog · May 30, 2021 at 09:40 PM 0
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I suggest you just use any code editor with intellisense support for c#. Visual Studio or VSCode (hip, lite version).

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