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Question by tastelessbanana · Jan 13, 2017 at 08:13 AM · c#photongameobjectsinstantiation

Problem instantiating projectiles

I am getting the error, Error CS0030: Cannot convert type 'UnityEngine.GameObject' to 'Fireball'

The Aoe line works fine but so I could technically use that for the fireballs but I don't know how to propel the fireballs forward. I would like to learn why I am getting the error if anyone knows the solution.

 using UnityEngine;
 using System.Collections;
 using System;
 using System.Collections.Generic;
 
 public class Staff : MonoBehaviour, IWeapon, IProjectileWeapon, IAoe 
 {
     [PunRPC]
 
     private Animator animator;
     public List<BaseStat> Stats { get; set; }
 
     public Transform AoeSpawn { get; set; }    
     Aoe fireAoe;
 
     public Transform ProjectileSpawn { get; set; }
     Fireball fireball;
 
     void Start()
     {
         fireball = Resources.Load<Fireball> ("Weapons/Projectiles/fireball");
         fireAoe = Resources.Load<Aoe> ("Weapons/Projectiles/fireAoe");
         animator = GetComponent<Animator> ();
 
         }
         
     public void PerformAttack()
     {
         animator.SetTrigger ("Base_Attack");
         //Debug.Log (this.name + "Sword Attack!");
         }
     public void PerformSpecialAttack()    
     {
         animator.SetTrigger ("Special_Attack");
         //Debug.Log (this.name + "Special Sword Attack!");
     }
 
     public void CastProjectile()
     {
 
         //PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0);
 
         Fireball fireballInstance = (Fireball)PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0);
         fireballInstance.Direction = ProjectileSpawn.forward;
 
     }
 
     public void CastAoe()
     {
         PhotonNetwork.Instantiate ("fireAoe", AoeSpawn.position, Quaternion.Euler(270,0,0),0);
     }
 
 }


 public void CastProjectile()
     {
 
         //PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0);
 
         Fireball fireballInstance = (Fireball)PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0);
         fireballInstance.Direction = ProjectileSpawn.forward;
 
     }


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Answer by hexagonius · Jan 13, 2017 at 09:15 AM

Are you talking about this line?

 Fireball fireballInstance = (Fireball)PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0);

If so I would say that Instantiate returns a GameObject. Maybe Photon has a generic instatiate version like Unity has, but in your case it should be:

 Fireball fireballInstance = PhotonNetwork.Instantiate ("fireball", ProjectileSpawn.position, ProjectileSpawn.rotation,0).GetComponent<Fireball>();
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avatar image tastelessbanana · Jan 13, 2017 at 09:42 AM 0
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this worked! thank you!

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