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This question was closed Apr 17, 2020 at 12:41 PM by toth90 for the following reason:

It's fixed

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Question by toth90 · Apr 17, 2020 at 10:04 AM · audiomouseaxisaudioplay

Audio to play with mouse axis.

I'm trying to put the last piece of the puzzle together for a door system. The AUDIO (the bane of my unity existence) I want a sound effect (door opening/ squeak) to play when the mouse axis is being moved. Here's what I've tried...

FirstI tried to use a simple if statement to say if the mouse axis was greater or less than .1, play the audio.

  if(Input.GetAxis("Mouse X") > .1f || Input.GetAxis("Mouse X") < .1f)
         {
             audioSource[0].Play();
         }

This just seemed to anger the unity gods and they refused to play any audio. So next I assigned the input to a float and clamped that sucker. Then simply play the audio when it's > || < than .1

This works! But, of course, it only stops if I reset the float to 0. The door system is a hold to grab and pull the mouse back/forwards to open so if I don't move the mouse but I have my button pressed the audio still plays...

I only want the audio to play when the player is pulling/pushing the door. I'm confident I could get it to work with mouse position but being a first-person game the cursor is locked to the center of the screen so that is ruled out.

Any ideas are greatly appreciated! Thanks.

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