Question by 
               Vekosava · Dec 05, 2015 at 07:05 PM · 
                charactercharacter movementspread  
              
 
              Why my character spread when moving?
When I move my character, it spread like you see on pictures.
Here is RigidBody and Box Collider picture: http://prntscr.com/9apfl3
Script:
using UnityEngine; using System.Collections;
public class Player : MonoBehaviour {
 public float speed = 8.0f;
 public float maxVelocity = 3.0f;
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     GetComponent<Rigidbody2D>();
     float force = 0.0f;
     float velocity = Mathf.Abs (GetComponent<Rigidbody2D>().velocity.x);
     float h = Input.GetAxis ("Horizontal");
     if(h > 0) {
         if(velocity < maxVelocity) 
             force = speed;
         Vector3 scale = transform.localScale;
         scale.x = 1;
         transform.localScale = scale;
     } else if(h < 0) {
         if(velocity < maxVelocity) 
             force = -speed;
         Vector3 scale = transform.localScale;
         scale.x = -1;
         transform.localScale = scale;    
     }
     GetComponent<Rigidbody2D>().AddForce (new Vector2 (force, 0));
 
 }
}
Can someone tell me where is a problem here?
Thanks.
 
                 
                screenshot-8.jpg 
                (22.1 kB) 
               
 
                
                 
                screenshot-9.jpg 
                (34.0 kB) 
               
 
              
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