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Question by jkl12zys_unity · Oct 14, 2018 at 04:22 PM · renderingvideorendertextureoculus

Render texture didn't update, even video play clip is playing

Hi, I have a problem with render texture in unity.

my application in unity is run on oculus go, when press home button on oculus go, the application is pause, then we press the resume button, the application begin.

 the audio is playing, the video didn't show correct,

It's a 360 video, render target is a 3d render texture, then assign the render texture to skybox material.

I found out the the video when we press resume, it playing, but the render texture did't update.

Keep in mind that render texture contents can become "lost" on certain events, like loading a new level, system going to a screensaver mode, in and out of fullscreen and so on. When that happens, your existing render textures will become "not yet created" again, you can check for that with IsCreated function.

because the above description I reassign the render texture to video player and skybox again, but it didn't work.

how can I fix this?

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