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               Question by 
               ManuelPaurevic · Jul 06, 2017 at 01:48 AM · 
                c#uimobiletimer countdown  
              
 
              Rounding Numbers not consistent??? (C#)
So I made a timer that counts down 10 seconds and has 3 decimal places. The time that is getting taken away is making it have more then 3 decimals and I tried using "Mathf" but it would only work some times. I'll add my code and a video on whats the timer doing.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.UI; 
 using UnityEngine;
 
 public class timer : MonoBehaviour {
 
     private Text textBox; 
     public float timeTaken;
 
 
     // Use this for initialization
     void Start () {
 
         textBox = GetComponent<Text>();
 
     }
     
     // Update is called once per frame
     void Update () {
 
 
         timeTaken -= Time.deltaTime;
         timeTaken = Mathf.Round(timeTaken * 1000.0f) * 0.001f;
 
         textBox.text = "" + timeTaken;
 
     }
 }
 
                
              
               Comment
              
 
               
              Please format your code properly, as a courtesy to readers.
 
               Best Answer 
              
 
              Answer by Kishotta · Jul 06, 2017 at 02:02 AM
You can use ToString() to specify formatting. No need to mess with multiplication or division.
 textBox.text = timeTaken.ToString ("0.000");
 
              Thank you didn't know it was that easy. I was just making it harder than it was.
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