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Built Game Crashes But Not On Editor
My two friends and I are working on a game right now, and we are separately working on our own parts. Once we started combining the stuff we have worked on (AI, User Interface, Environment), and build the game, we get a crash. It's really strange because the crash occurs on both the development build and regular build, but not on the editor. We have no clue on how to fix this, and haven't found an obvious answer for it anywhere. I don't think we have too much going on in Unity because honestly we really don't have that much going on, and I'm pretty sure Unity can handle way more than what we have.
We get an error output folder after it crashes, and the only part that I found might be useful is this part.
Error occurred at 2014-11-07_170844. C:\Users\Matt\Desktop\tst.exe, run by Matt. 63% memory in use. 10148 MB physical memory [3724 MB free]. 20293 MB paging file [12580 MB free]. 8388608 MB user address space [8385063 MB free]. Write to location 03ac0000 caused an access violation.
If anyone has any advice or help that would be greatly appreciated!
Can you upload full crashlog to pastebin? And where is all the 6424$$anonymous$$ibs of used memory?
I'm not exactly sure to be honest. Here is the rest of the log. http://pastebin.com/C0FGTufz
I also just checked the crash dump file, and noticed that under Exception Information, it said: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.