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Question by Blenzstrike · May 28, 2019 at 12:20 PM · editoraugmented realityicon

Changing Icons through code for UWP

So I am trying to make an editor script to make building for the HoloLens easier. I am having trouble with changing the Icons through code. When I use "SetIconsForTargetGroup" I have to specify the BuildTargetGroup, but since there is no UWP I used WSA. WSA does not contain icons?

Anyone know what i should do?

To specify these icones I would like to change: alt text

And this is what I tried: alt text

icons1.png (82.1 kB)
icon2.png (22.2 kB)
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avatar image Blenzstrike · May 29, 2019 at 01:32 PM 0
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This is the fix: PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "88x88.png", PlayerSettings.WSAImageType.UWPSquare44x44Logo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "100x100.png", PlayerSettings.WSAImageType.PackageLogo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "142x142.png", PlayerSettings.WSAImageType.UWPSquare71x71Logo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "300x300.png", PlayerSettings.WSAImageType.UWPSquare150x150Logo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "620x300.png", PlayerSettings.WSAImageType.UWPWide310x150Logo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "620x620.png", PlayerSettings.WSAImageType.UWPSquare310x310Logo, PlayerSettings.WSAImageScale._200); PlayerSettings.WSA.SetVisualAssetsImage(pDataPath + "1240x600.png", PlayerSettings.WSAImageType.SplashScreenImage, PlayerSettings.WSAImageScale._200);

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Answer by Blenzstrike · May 28, 2019 at 12:23 PM

To Clearify I tried all of the different "IconKind" that it has. It keeps giving me this error: alt text


icon3.png (22.0 kB)
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