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"CheckDisalowAllocation" Error using ShaderGraph
Hello, I'm trying to use the Lightweight Render Pipeline and the new Shadergraph feature to create a shader for terrain that makes the terrain look like a topographic map. I'm replicating the shadergraph from here (which was using Shader Forge). I've installed both the LWRP and Shadergraph from packageManager, wired up the shader assset, and applied it to the terrain as a custom material. The shader seems to work perfectly. However every once and awhile (usually when I'm editing the terrain), the editor will crash, showing a Fatal Error message with the text: "CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory." I have no idea what this means. The only other time this was an issue in Unity seems to be related to Vuforia. Is this just a shadergraph bug? Or could I be doing something wrong that causes the error? Any information/advice would be greatly appreciated.
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