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Why are URP and HDRP separate?
I guess this is probably a stupid question, but whats the point of having URP and HDRP at the same time? Why not have one pipeline that does all of the features at once?
I know that that would be A LOT of features and incredibly hard to do, but still, why not work towards it? It seems that eventually both pipelines will support both high level and low level graphics, so why have two?
Anyway thats my dumb question.
Answer by Bunny83 · Sep 21, 2021 at 09:15 AM
[sarcasm]
Yeah, why build sports cars and casual cars. I mean sport cars can also drive slow and pretend to not be able to accelerate that fast. Who cares about fuel usage or price?
- (some rich man)[/sarcasm]
:) Seriously I don't quite get what you want to tell us. It's like saying why do we even have multiple engines since all of them produce games more or less comparable to each other.
Chill out. I dont understand thats why Im asking.
I am asking that in the future when urp and hdrp will be "completed" and unity will have dots and etc. both pipelines could support great graphics and have same features so why have two?
Your answer
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