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Question by WhisperXD · Jan 23, 2018 at 11:38 AM · c#rotationstopz-axisx-axis

how can i stop rotation without stopping y axis

i want to stop the rotation x and z axis but not y axis, i have a script to stop the rotation but (y) axis also stopped transform.rotation = Quaternion.EulerRotation(0, transform.rotation.y, 0); so how can i stop rotation without stopping y axis

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Answer by Nighfox · Jan 23, 2018 at 12:51 PM

Pass a Vector3 to Euler where 0 corresponds to the axis you want to stop and transform.eulerAngles + the axis of the rotation you want to keep:

 Vector3 rotateVector = new Vector3(0, transform.eulerAngles.y, 0);
 transform.rotation = Quaternion.Euler(rotateVector);


P.S: Don't use EulerRotation; it's already deprecated. Use Euler instead.

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Answer by KriskyD · Jan 23, 2018 at 12:07 PM

Currently you set object rotation around Y axis to the same value, so unless there is so more code actually changing rotation around Y axis, you won't see any change.

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avatar image WhisperXD · Jan 23, 2018 at 12:14 PM 0
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so what can i do to make y axis not stop

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