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              This question was 
             closed May 23, 2016 at 11:32 PM by 
             HonorCoding for the following reason: 
             
 
            Nevermind, I fixed it. Instead of spawning in a light prefab I created a new gameobject and added a new light.
 
               Question by 
               HonorCoding · May 15, 2016 at 01:24 PM · 
                scripting probleminstantiatelightingrendering  
              
 
              Instantiated light not working properly
I've been having a problem with lighting where game objects that I instantiate are supposed to be lit by a light which is also instantiated in the script during runtime. When I have a light already pre-made in the scene before running the program, the lighting works fine. But when I try to create a light from script, it acts really weird and lights up the entire face of the cube. Is there a way to fix this problem so that I can have good lighting from instantiated lights? (I'm using Unity version 5.3.4f1)
Before (light already in scene before runtime): 
After (light instantiated during runtime): 
 
                 
                before.png 
                (42.5 kB) 
               
 
                
                 
                after.png 
                (40.4 kB) 
               
 
              
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