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Question by drsalmanshah165 · Feb 25, 2016 at 10:13 AM · androidunity 5unity 2d

Camera following player is jerky and has bad visual effect.

Hi i am beginner and have an issue with camera following the player which is jerky. i have a player with on tap moves only in upward direction and other enemies with moves in x direction. but when the player start jumping the camera start jerky movements and also has a bad effect on enemies movement too. Below is my code for CamerFollow.

public class CameraFollow : MonoBehaviour { [SerializeField] private float yMin; [SerializeField] private float yMax; [SerializeField] private float xMin; [SerializeField] private float xMax; private Transform target;

 void Start () {

     target = GameObject.Find("Player").transform;
     //player = GameObject.FindGameObjectWithTag("Player");
 

 }


 void Update(){


 }

 // Update is called once per frame
 void LateUpdate () {
 
     transform.position = new Vector3 (Mathf.Clamp(target.position.x, xMin, xMax), Mathf.Clamp(target.position.y, yMin, yMax), transform.position.z);
 
     if (Input.GetKeyDown(KeyCode.Escape)){
         Application.Quit ();

     }
 
 }

}

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