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Question by wertyq · Apr 14, 2020 at 02:33 PM · scripting problemscripting beginnerscriptingproblem

Creating multiple unique instances of one script

I have two different scripts (Enemy and EnemyShoot) attached to the same Game Object. Through this Enemy script. I'd like to create multiple unique instances of EnemyShoot script.

 public class Enemy : MonoBehaviour
 {
     private EnemyShoot shoot;

     void Start()
     {
         shoot = GetComponent<EnemyShoot>();
     }

     void Update()
     {
         float angle = shoot.AngleTowardsPlayer();
         shoot.Spread(5, 10, angle, 2f, 3f, 3f, 0f);
         shoot.Spread(1, 5, angle, 0.6f, 10f, 1f, 0f); //I'd like to use another unique instance of EnemyShoot for this line
     }

The reason being, EnemyShoot script has a fireRateTimer which only allows the Spread() method to run when its <= 0. This affects the second call for Spread() since they use the same fireRateTimer eventhough I dont want them to use the same one. Any way to work around this?

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