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Question by
HammerBG · Jul 03, 2018 at 02:19 PM ·
meshspritealphaspriterenderertransparent shader
Transparency between mesh a cube and a sprite
Im trying to understand why my sprite and mesh do not want to work together :)
The green ball is the sprite, the white square is a default cube and the gray-ish thing is my custom mesh that i create on runtime based on some values.
As you can see the cube and the mesh have no problems working out their transparency, but the sprite doesnt agree.
Obviously i am doing something wrong, but what? :)
I am using a custom vertex lit alpha enabled shader for my mesh that can be found here: https://pastebin.com/bcrfmLJ0
Any thoughts or help would be appreciated :)
screen-shot-2018-07-03-at-170427.png
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