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Question by
megamika2 · Jun 30, 2018 at 09:47 PM ·
unity 2dscene-loadingscene-switchingscene-change
LoadSceneAsync makes unity behave differently after build.
I am using SceneManager.LoadSceneAsync to get info about scene loading and thus add loading to the game and it works in edit mode, but when i build this game to android scene after loading starts behaving differently.
public void EnterLevelItself()
{
LoadingScreen.SetActive(true);
AsyncOperation loadLevel = SceneManager.LoadSceneAsync(Stage.Number);
}
IEnumerator Loader()
{
AsyncOperation loadLevel = SceneManager.LoadSceneAsync(Stage.Number);
while (!loadLevel.isDone)
{
float progress = Mathf.Clamp01(loadLevel.progress / 0.9f);
FrontLoading.fillAmount = progress;
yield return null;
}
}
It seems like it can't assighn an object because at the beginning of the level in the next scene death scren should be hidden at the beginning, but it doesn't.
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