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GameObject to follow another GameObject through a spline with a dynamic end waypoint
I have a sequence of path (spline) animation using DOTween. I have all waypoint indexes fixed, but would like to change the last index dynamically, in order to make the object follow an other one on the fly, when the animation has already started.
Any suggestions how to achieve this? If not DOTween, what would be a good method to make it work?
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