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               Question by 
               Beta_Artist · Oct 28, 2011 at 12:54 AM · 
                texturearrayrandomspawn  
              
 
              Random textures...
I'm looking to have characters spawn with a random texture that I have stored in a array. How would I go about making the array and how would I have the texture be chosen at random when the object is spawned?
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              Answer by syclamoth · Oct 28, 2011 at 12:28 AM
Have you searched for 'Random' in the script reference? Because that basically tells you how to do it.
Make an array of Texture2D on your object, then to get a random one use
 textures[Random.Range(0, textures.Length)];
 
               where textures is the name of the array.
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