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Question by ninjaboynaru · Feb 11, 2016 at 12:46 AM · spriteassetsserializationsave datasaveload

Get Asset at runtime by its ID

I have a class that I can't serialize and save because it has a variable that is of type Sprite. Thus, I made a wrapper class that instead stores the ID of the sprite asset.

I need to be able to find that sprite again at run-time by just its ID. Is there any way I can do this. I know I cant use AssetDatabase because that is for Editor-time.

Manny thanks good peoples

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avatar image meat5000 ♦ · Feb 11, 2016 at 01:42 AM 0
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https://feedback.unity3d.com/suggestions/getinstanceid-how-about-using-it

avatar image ninjaboynaru · Feb 11, 2016 at 02:31 AM 0
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I need to get an asset not an active gameobject in the scene. But thanks anyways

avatar image meat5000 ♦ ninjaboynaru · Feb 11, 2016 at 07:12 AM 0
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lol whoops

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