Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Bslashingu · Aug 27, 2015 at 06:52 AM · webglxmlxmlserializer

WebGL XML parsing error "InvalidOperationException"

alt text

 "InvalidOperationException: The specified type was not recognized: name='DialogueObjective' namespace=", at <Objective xmlns=">"

I am using XMLSerializer to save and load data for a quest system. I am able to handle the extra types and the parsing works in all builds, except in WebGL. When I book up WebGL, I get this error. DialogueObjective is a derivative of the Objective class. Here is the XML line in question:

 <Objective xsi:type="DialogueObjective">

Objectives are contained in a list inside of a class "Quest". Quest is serialized and Deserialized and handed an array of Types derived from Objective. This works in editor and all other build types, EXCEPT in WebGL

Here is the serialization code for Quest:

 public static Quest SaveData(string path, Quest q = null){
 
         if(q == null){
             q = new Quest();
             q.Objectives.Add(new InteractObjective());
         }
 
         XmlSerializer questSerializer = new XmlSerializer(typeof(Quest), GetClasses(typeof(Objective)).ToArray());
 
         using(var stream = new FileStream(path, FileMode.Create)){
             questSerializer.Serialize(stream,q);
         }
 
         return q;
 
     }
 
     public static List<System.Type> GetClasses(System.Type baseType){
         return System.Reflection.Assembly.GetCallingAssembly().GetTypes().Where(type => type.IsSubclassOf(baseType)).ToList();
     }
 
     public static Quest Load(string data){
 
         XmlSerializer serializer = new XmlSerializer(typeof(Quest), GetClasses(typeof(Objective)).ToArray());
         return (Quest)serializer.Deserialize(new StringReader(data));
 
     }

screenshot-2015-08-26-135403.png (25.7 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bslashingu · Aug 27, 2015 at 04:17 PM 0
Share

$$anonymous$$essing with it more, the error doesn't show up with Exception Handling turned to "Full" but the class type doesn't serialize correctly.

avatar image Bslashingu · Aug 30, 2015 at 05:58 PM 0
Share

This thread might have gotten lost during the Answers server downtime.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

XML Serialization not working on WebGL 0 Answers

Confusion with process of XML setup 0 Answers

Parse XML to Vector3 (and other objects you don't control) 0 Answers

unity and xml question 1 Answer

Need Help With XML Reading Class Initialization 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges