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This question was closed Nov 17, 2020 at 08:25 PM by Neidty for the following reason:

The question is answered, right answer was accepted

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Question by Neidty · Nov 16, 2020 at 06:49 PM · android buildplayerprefsserializationsaveload

Save/load not work on mobile phone

Hi,

i created my first App on my PC with unity on it and created a save/load system, i can see a file was created and i also have data and values between multiple runs. So i think it works well.

I use two different methods regarding this article: article

so...

  1. PlayerPrefs – The Easy Way

  2. Serialization – The Not So Easy Way

I first worked with the second way, it was trickey but it worked very well and it was easy to debug later because i always was able to delete this bin file.

I transfered my app later as testbuild to my phone and nothing was been saved. So i changed to the PlayerPrefs - way. This worked well on my PC but also not in my App version.

What am i doing wrong? - is there some Player Setting i need to do? - is this something my phone causes? - how can i test this by owning only one phone?^^

I am very thankful for help. Thanks in advanced, Dave.

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Answer by Neidty · Nov 17, 2020 at 08:25 PM

made it! - oh boy!

https://answers.unity.com/questions/1369525/monobehaviouronapplicationquit-can-not-be-called-o.html

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